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About Me
Kiam Marengo Tort

I went to Rochester Institute of Technology to study 3D Digital Design, because of this, I have honed my expertise in 3D modeling, texturing, and rendering using industry-standard software such as Blender, Autodesk Maya, Substance Painter Unreal Engine and Zbrush. My portfolio includes a diverse range of projects, from high quality concept renders, to stylized projects with procedural textures. I pride myself on my ability to translate conceptual designs into visually compelling and technically sound 3D assets that enhance storytelling and lean into dynamic new ideas.

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